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Image of Designing Creatures and Characters : How to Build an Artist's Portfolio for Video Games, Film, Animation and More

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Designing Creatures and Characters : How to Build an Artist's Portfolio for Video Games, Film, Animation and More

Holmes, Marc Taro - Personal Name;

Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination.

The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine.


Availability
RCS000767741.6 H dMy LibraryAvailable
Detail Information
Series Title
-
Call Number
741.6 H d
Publisher
Ohio, United States : F&W Publications Inc., 2016
Collation
-
Language
English
ISBN/ISSN
9781440344091
Classification
741.6
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Design
Specific Detail Info
-
Statement of Responsibility
-
Other version/related

No other version available

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